Video Game Design

Philosophical Game Design

Philosophy / Game Design / Video Games / Video Game Design / Video Game Theory / Ludology

Design innovation in Educational videogames fictional worlds. (Innovación en el Diseño de los mundos ficticios de los videojuegos educativos).

Game Theory / Game studies / Education / Design / Serious Games / Game Design / Video Games and Learning / Graphic Design / Video Game Design / Design Research / Design Innovation / Game Based Learning / Serious Gaming / GBL / Game Design / Video Games and Learning / Graphic Design / Video Game Design / Design Research / Design Innovation / Game Based Learning / Serious Gaming / GBL

Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics

Psychology / Cognitive Science / Social Psychology / Human Computer Interaction / Game studies / Virtual Environments / Game Design / Social Interaction / Video Games / Video Game Design / Human-Computer Interaction for Games / Digital Games / Social Presence / Virtual Worlds / Learning environments / MMORPG / Education in Virtual Worlds / Massive Multiplayer Online Games (MMOG) / Virtual Learning / Virtual Environments / Game Design / Social Interaction / Video Games / Video Game Design / Human-Computer Interaction for Games / Digital Games / Social Presence / Virtual Worlds / Learning environments / MMORPG / Education in Virtual Worlds / Massive Multiplayer Online Games (MMOG) / Virtual Learning

[EL ARTEFACTO] Ergonarrativas y la construcción ficcional a partir de lo ausente.

Video Game Design / Video Game Theory / Tarot / Role-playing Game Theory / Estudios Visuales / Teoría narrativa / Videojuegos / Ergodic Literature / Narrativa Audiovisual / Intertextualidad / Rizoma / Literatura ergódica / Diseño Gráfico / Espen Aarseth / Hipermedia / Narrativa Digital / Hipertextualidad / Narrativas No Lineales / Narrativa Experimental / Teoría narrativa / Videojuegos / Ergodic Literature / Narrativa Audiovisual / Intertextualidad / Rizoma / Literatura ergódica / Diseño Gráfico / Espen Aarseth / Hipermedia / Narrativa Digital / Hipertextualidad / Narrativas No Lineales / Narrativa Experimental

Imágenes temporales del Panteón a través del videojuego Assassin\'s Creed: Brotherhood

Video Games and Learning / Video Games / Video Game Design / Video Game Theory / Videogames / Videojuegos / Roman Architecture / Roman Art / Educacion Y Videojuegos / Historia De Los Videojuegos / Arte Y Videojuegos / Panteón / Videojuegos / Roman Architecture / Roman Art / Educacion Y Videojuegos / Historia De Los Videojuegos / Arte Y Videojuegos / Panteón

La creación de videojuegos en ciencias naturales y la competencia para resolver problemas

Video Games and Learning / Video Games / Video Game Design / Psychology of Video Games

Cultural Code: Video Games and Latin America (MIT Press, 2016)

Cultural History / Cultural Studies / Latin American Studies / Game studies / Media Studies / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture / Media and Cultural Studies / Critical Race Studies / Digital Media / Race and Racism / Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Audio and Music / Gameplay (Video Game Design) / Critical Race Theory / Race and Ethnicity / Interactive Digital Storytelling / Social Media / Ethnic and Racial Studies / Interactive and Digital Media / Video Game / Video Game Theory / Latin American Cultural Studies / Global South / The business of video games / Ludology / Video game addiction / Videojuegos / Hugo Chávez / Cultural and Spatial Representations of the Urban Poor / 20th and 21st Century Latin American Literature and Culture

Os Jogos de Computador e a Filosofia de Kant

Kant / Video Games and Learning / Video Games / Video Game Design / Emmanuel Kant / Immanuel Kant / Videogames and Philosophy / Youtubers / Immanuel Kant / Videogames and Philosophy / Youtubers

Thinktank 2.0: Trabajando tipologías de videojuegos en el ámbito serio

Serious Games / Video Games / Video Game Design / Gamification / Videojuegos / Educacion Y Videojuegos

El Videojuego como Medio Narrativo

Video Games / Video Game Design / Video Game Theory / Narrative Theory / The Role of Narrative on Playing Video Games / Video Game Narratives

Radical Play: Values-Driven Practice

Education / Critical Pedagogy / Anarchism / Video Games / Video Game Design / Participatory Democracy / Social Practice / Socially Engaged Art / Participatory Democracy / Social Practice / Socially Engaged Art

Interactive Dome Experiences: Designing AstroSurf

Virtual Environments / Game Design / Video Game Design / Fulldome / Social Play

Memory Thief: proposta de jogo baseado no \" comportamento save-load \"

Game studies / Game Design / Video Games / Video Game Design / Video Game Development and Production / Videogames / Games / Videojuegos / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Videogames / Games / Videojuegos / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos
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